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Our experimentation service

developing challenging and engaging science learning experiences

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What is an experimentation service?

Experimentation is the process of testing out new ideas or approaches. In the context of the classroom, experimenting helps develop challenging science learning experiences in which the students acquire the intellectual tools to become conscious and responsible actors in their relationship with the world. This approach aims to support the adoption of an inquiry-based approach to science education encouraging the development of meaningful experiences developing the critical mindset of the students as well as increasing their motivation and interest in STEAM topicsWithin SteamCity, we are offering an experimentation service in a territory context. Within urban areas, experimentation is often carried out in response to urban challenges such as mobility, waste, well-being, sustainability, or population size. Experimenting on a territory hence means that those proposed solutions can be prototyped, tested, and observed in a real-life setting. Thanks to SteamCity, the objective is to equip the students with open and accessible tools that will enable them to participate in territory experimentations, offering the opportunity to learn from their own successes and failures and share their achievements and results to empower the whole school community. This open culture that we want to promote makes experimentation more accessible and useful to schools and classrooms but also to all the representatives of the territories, from the citizens to the companies, associations, and policymakers. To support this vision, SteamCity is offering experimentation services, to explore new ways of approaching science education while developing citizen science projects. This will include the exploration of ideas and data within territories in innovative ways including the deployment of sensors, the creation of new datasets, the exploration of existing data, the opening of new datasets made available by the schools to engage a larger community, the sharing of this data in efficient and open-mindset ways.

With the objective of encouraging people to act upon this information, creating citizen science governance solutions and feeling empowered in their learning experiences.​

Component 1

4 problem-oriented clusters presenting the challenges of the territories in the 21st 

The SteamCity project aims to strengthen the implementation of scientific inquiries at school through the development of interdisciplinary projects, enabling to better link STEAM topics with an approach integrating humanities in the field of smart cities. The students will be challenged in their classrooms regarding their ability to make the right choices to positively impact the sustainability of their environment. Resources will be proposed in 5 different topics, enabling to understand the complexity of implementing policies for smart and learning communities and territories: citizenship, environment, mobility, energy and artificial intelligence applied to city challenges.

Cluster 1

Gouvernance & Citizenship

providing models and tools promoted to students to develop active citizenship behaviours

Cluster 2

Environment, well-being

exploring environmental indicators and living quality in urban areas 

Cluster 3

Mobility 

exploring the challenges of the territories in terms of transport planning and the future transportation system

Cluster 4

Energy

exploring the challenges of energy efficiency and consumptions in smart cities

Cluster 5

Artificial 

Intelligence

exploring the challenges of artificial intelligence technologies on the territories and bio-inspired systems

Component 2

Experimentation protocols offering classroom-oriented activities

Within the 5 clusters, the students will be encouraged to experiment and make errors, to reflect on the city challenges and to learn to adapt. SteamCity will provide a methodological pedagogical approach to this commitment around inquiry-based learning and interdisciplinarity while developing resources that can be implemented in the classroom or inspiring teachers to create their own inquiries. These resources will be tailored for educational purposes, following the programmes. They will be based on interdisciplinarity and creativity in science, providing additional project-based resources to develop an understanding of the impact of scientific experimentations on society and providing means of motivation for both teachers and students at the secondary school level. 

Cluster 1

Gouvernance & Citizenship

Example - Lego challenge

Develop and make evolve your sustainable city based on your knowledge of the territory challenges 

Cluster 2

Environment, well-being

Example - Noise nuisances in urbanized areas

Understand the attenuation of sound by the different materials used for city building 

Cluster 3

Mobility 

Example - Can regulations reduce the ecological impact of cars? 

Understand the links between speed limitation and energy consumption through the development of a pedagogical speed control tool 

Cluster 4

Energy

Example - Understanding transformation of energy

Understand the transformation of light into energy and its application in the city

Cluster 5

Artificial 

Intelligence

​Example - Better recycling thanks to AI 

Create a solution for sorting waste thanks to AI using camera recognition

Component 3

Set of sensors and DIY practices for deploying citizen science activities on the territories

To support the concrete implementation of the resources and protocols proposed in service 1 and service 2, SteamCity aims to consolidate experimentation tools enabling to launch real phases of data collection, either within the schools or even better, within the territories. Hence, when launching a SteamCity experiment, teachers and students will have access to both resources and tools for implementing a consistent project. You will find here soon tools and methodologies to enable developing STEAM instruments to perform deep analysis that will be available at affordable costs (considering schools' resources) capitalising on the Do-It-Yourself and frugal concepts and approaches. Once the material will be selected, prototypes of the sensor-based instrument will be developed and documented on a wiki providing guidelines for teachers to reproduce the device development in the classroom

Component 4

IoT platform for sharing and opening data from experimentation to the community

In order to promote open data and data sharing across the network of schools participating in the SteamCity experimentations, a platform enabling visualising the data collected during the experimentation by the implementation of the inquiries will be created and made available here. This platform will provide access to teachers to data collected in other fields of experimentation, in other countries and territories. These data can be used to discuss how to collectively act and respond to these societal challenges. This platform will work as an IoT platform enabling straightforward provisioning, management, and automation of connected devices within the Internet of Things universe.

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